jiabao yuan

Technical Artist from China

.Skills.

Info

What I do

I use Unreal Engine as a medium to express my passion for painting and photography, blending visual art with real-time technology to create interactive and cinematic experiences.

My background

Before entering university, I spent over 10 years building a strong foundation in traditional art and drawing. During my undergraduate studies, I gained 4 years of experience in photography and video production, working on commercial event coverage, street and portrait photography, and short film projects. Near the end of my university studies, I was introduced to Unreal Engine and began exploring real-time rendering and game development. I am currently developing an independent game, which I have been working on consistently for nearly two years. The project is approaching completion and is expected to be released within the next six months.

My approach

I believe that persistence is the most important talent. Outside of academic commitments, I dedicate 710 hours per day to working in Unreal Engine, focusing on both creative and technical growth. While my daily workload may decrease after the games release, the past three years of intensive, hands-on practice have allowed me to build a solid foundation in Unreal Engine and real-time development.